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Dave R

Senior Member

Windows PC
Posts

359

Re: R11-19 Ruby Special Ops Missions

Sun Feb 24, 2019 1:42 pm
Many thanks for your time and effort in compiling this info, and putting it into an easy to read format.
thank you, and hope you see another topic that catches your eye/imagination and you find some way to do the same in making it a simple to read chart like these that will be of invaluable help to new and old players alike.
much appreciated!
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lazyj4440

Senior Member

Windows PC
Posts

151

Re: R11-19 Ruby Special Ops Missions

Wed Feb 27, 2019 5:51 pm
whats happened to this game .  didn`t get 100 ruby bonus at 170 %  and another bonus at 160%. ain`t  worth doing anymore.
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JaimeW

Senior Member

Apple (iOS)
Posts

136

Re: R11-19 Ruby Special Ops Missions

Sat Mar 02, 2019 4:30 pm
Seems like 145% is my sweet spot, if I go higher don't usually win it
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Togzip

Member

Apple (iOS)
Posts

58

Re: R11-19 Ruby Special Ops Missions

Mon Mar 04, 2019 2:25 pm
good job, but one ops you forget... R10 Drone Sailor with 20 Ruby
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dm2912

Veteran

Google Play (Android)
Posts

1799

Re: R11-19 Ruby Special Ops Missions

Mon Mar 04, 2019 5:23 pm
Togzip wrote:
good job, but one ops you forget... R10 Drone Sailor with 20 Ruby

its only r11-19

at some point will try and put together r8-10
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hannahxx

Junior Member

Google Play (Android)
Posts

10

Re: R11-19 Ruby Special Ops Missions

Thu May 09, 2019 7:05 am
The most significant piece that may get disregarded is that not countering a mishap brings you down - 5% each. On the off chance that you think about that coordination or automaton can take you up +10%, at that point having a 5* coordination or automaton that doesn't coordinate a misfortune gets you to a similar spot as other 6* fighters that do. Having a 5* coordination or automaton is equivalent to different officers at 7* (as each dimension inconsistency is likewise 5%) with everything else being equivalent. Presently it is not necessarily the case that different troopers don't have their employments. Time lessening fighters specifically can be utilized to incredible impact. I state this principally to call attention to that on the off chance that you have restricted assets for redesigns and you are looking with a spec-operations center, at that point coordinating misfortunes probably won't be the most significant. I would likewise toss out a notice on updating helpful troopers that are difficult to get. A few officers might be better used on the off chance that you have to a greater degree a lower level as opposed to a lesser extent a high level (REDD rings a bell). 
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Daniel Gameloft

Community Manager

Posts

941

Location

Bucharest

Join Date: Wed Jan 11, 2017 9:54 am

R11-19 Ruby Special Ops Missions

Tue Jun 11, 2019 4:14 pm
Moved to Community Guides section.
 Game Community Manager
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KSKACHIM

Junior Member

Windows PC
Posts

1

Re: R11-19 Ruby Special Ops Missions

Wed Feb 19, 2020 2:18 pm
Hi folks. I am new here. Playing the game and just found out to play up to 60 missions each day, if I have the time. The Ruby Special Ops Missions (100 Rubis) are only working for me, when I spend beginning at180%. Lost a lot of missons with 165% up to 175%. That is in that way frustrating, because 10 from 20 missions are sucessful with 110% - 140%. That makes no sense. But this is the same with the blue boxes. 90% soldiers? I am interesting only in soldiers, but already the 2nd box is one of the 10% chance, with items I do not need. And 1200 rubis is not really a good price. Generally I do not understand, why GL does not offer this in different boxes. Here an idea : Soldiers 9 = 1200 Rubis - Soldiers 8 = 1000 Rubis Soldiers 7 = 800 Rubis and special items generally 500 rubis. Iam sure, GL, that you will sell more than now. The same with your missions, make the game more user friendly, that will help. And soldiers you can create in endless varaitions. I love the game, but pls. make it more attractive for your customers