[quote]Hello, I'm new to the Forum and sincerely don't have the time to read all previous messages written by other users that may have posted similar suggestions to these:
1. Some cars required to participate just in a run or two, demand too much efforts to be unlocked. You should give the possibility to players to trade cars among themselves or to resell them back, at a fair number of C's, to you (i.e., at a percentage of their cost).
2. Blueprint awards should always be for unlocked and not at MAX status cars. As an alternative, T's value should be significantly fairer than it actually is. Some car blueprints are offered at the shop at T 6000 or even more, what could mean the equivalent to 600 unused blueprints, as having been received for cars already at MAX status.
3. You should give the possibility to buy additional gas at the shop -at any moment- against A's, C's or even T's.
4. Special Events like Drive Syndicate are just discouraging. In general, thresholds should be more realistically reachable.
5. Why shall my car always depart from the last position of the departing grille?
6. When a competitor's car is knocked down by me, it should not continue racing that race, as well as if my car is knocked down, the race should stop at that point for me. Why continue racing when you will never beat the limit time of a given race?
7. In solo races, the terms of competition are far away from being fair. When a competitor jumps and not me, he travels faster than when I jump and he doesn't. As this example, there are dozens more that show exaggerated manipulation of the game. What's your goal by doing this, to keep people playing longer?
8. Police patrols attacking your car in solo races are insanely excessive and disproportionate.
That's all for now. Thank you for paying attention to these comments and Happy New Year![/quote]