Please fix gamepad support. I connected an Xbox 360 controller and it doesn't work very well. Menus don't respond at all. Pressing a trigger causes the camera to constantly switch between modes until I unplug it and plug it back in. With that, layout options would be nice, as would the option to turn off always-on acceleration when using the manual control mode so playing with a controller actually feels like playing a traditional driving game.
Also, I wish the crashing of AI cars wasn't so easy. You just tap them and they crash. I grew up playing Burnout so maybe I'm just wanting too much Burnout, but this game feels a lot like it control wise and in terms of feeling very agressive (it feels more like classic Burnout than Burnout Paradise did and I love that it does!), I just feel like that agressive part could be a lot better. This has been my thought for the last three Asphalt games before this one. I wish when you hit AI cars they would swerve around and try to recover, potentially hitting a wall and then crashing, not crashing when you touched them. With that, they could also be more agressive because they wouldn't just crash themselves when trying to smash a player, making the game feel more balanced and the AI seem a lot more intelligent/responsive as to me it's very easy right now to just crash all the cars to get to 1st.
This last suggestion doesn't really apply to Legends, but it's about Asphalt and I don't know where to put it. Asphalt Xtreme feels a lot like Motostorm (which is great, I love Xtreme, please port to Switch I will buy it day 1). For the next spin-off Asphalt (as in not part of the main numbered series), one that feels like the Flatout games would be cool. Old derby cars, a reason to work on the crashing/agression AI mechanics I mentioned above, etc. It's a completely different type of racing game, except when you really look at it the main difference is just crashing stuff. It's still about driving fast with boost and smashing things, and given how AMAZING Asphalt games have felt in 8, Xtreme, and 9 (seriously, 9 is amazing. I love the way the cars bounce around and react to bumps and stuff, it looks and feels SO good), I think you all could make a solid high-speed derby game. If you wanted extra points, you could even do the way the game upgrades from junkers on back roads to street racing. That gives it a narrative feeling without any actual narrative because players see and feel a much larger sense of progression because they aren't just getting new car after new car like normal Asphalt...they are getting progressively better cars starting from the very bottom of junkers up to high-performance racers. I think that gives people even more reason to come back.
Though I could understand how stuff like demolition derbies and special events would be really difficult for your team as the systems for driving and handling weren't built with it in mind, but it'd be pretty neat if it could be done. But that's just me, I've been dreaming of making a spiritual successor to Flatout for mobile (and most recently the Nintendo Switch) for years (I'm an independent game developer) but haven't had the resources to do it. I'd love to see it done like Xtreme and Legends [color=#333333]by the talent you've got[/color].