Matchmaking: how does it work?

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Bg1968

Junior Member

Google Play (Android)
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1

Re: Matchmaking: how does it work?

Thu Aug 30, 2018 1:24 pm
Strange how others become magnets to you in multiplayer and stay away as far as possible in challenges for tokens like knockdown... It's as strange as getting behind anither driver on a straight and boosting, when he and several others miraculously just change lane at the right moment to avoid being smashed, this even on a stretch where no option for lane change exists. I love the controls in "easy" mode, the excitement of races and just the game brought a new vibe to car games for me, having played most till now. The no-smash 1st 10 second in multiplayer change al least adress the plea of many here, but for me there are a major imbalance to the game, for reasons mentioned and a general feel. Multiplayer put me off the most. Today however I called it the day, no more frustration, game deleted. Real racing 3 will have to do till asphalt is sorted. I must admit, till 35% progress, i remained drawn to the game, after that the imbalance took all the fun away. Good luck guys.
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Cinbengal

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Re: Matchmaking: how does it work?

Fri Aug 31, 2018 6:10 pm
I feel like I’m one of the few people on the post that like the skill based matching system vs car based. However, I believe the matchmaking system has to be adjusted to make the matches more fair based on players skill and current status in the game. Currently there are many players racing at ranks way below their ability. Multiple ways to help fix this could be:

1. Add greater incentives to reach and REMAIN in higher trophy levels. Could be increased reputation points, gold per match (even for non winners), etc.
2. Increasing rewards for non winners would decrease the emphasis on having to win every race which in turn results in players dropping rank so they can win their races. 
3. Instead of dropping rating to 0 after each cycle drop a trophy level or two. —This would reduce the drastic changes to be complete every couple weeks. 
4. Adjust the trophy system (#required, time provided). — this would help reduce players need to drop trophy levels in order to reach 10,20,30 in the short time provided. 
5. Increase the number of leagues and narrow the trophy range.— people would be less likely to drop multiple leagues. It would also allow provide more chances for a sense of accomplishment as people progress through the game. It would also prevent players that are in able to reach the next league from dropping down to the bottom of their league to gain trophies. 
6. Show clubs sum of the members total ratings and create a leader board for it — clans would be able to put pressure on players to keep up ratings in order to remain competitive resulting in decreased rating on purpose.
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Redichigo_RiEinstein

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Re: Matchmaking: how does it work?

Sat Sep 01, 2018 2:54 am
at this race , really hard while im playing with the sick manual control and finish it in the second position... im happy but got those position after facing like this for 8 times a row  :!
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"Let's have a fair and fun race together"
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specialistking

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Re: Matchmaking: how does it work?

Sun Sep 09, 2018 4:23 am
If this is how the matchmaking is setup by skill then you should also then turn touch drive off or remove it all together if you really want to reflect the true skill of a player. Players that have higher skill level when they use a lower rank car in their garage because they are trying to accomplish mp goals(and ran out of fuel with one of their other cars), will never beat some one who has a higher ranked car if that player has mid-level skills(plus touch drive). As the Car will still have better acceleration, top speed and better nitro.
Anyways, I like how A8 matchmaking worked, true skill is shown when everyone is using a car that is close to equal rank.
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InHiding

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Re: Matchmaking: how does it work?

Sun Sep 09, 2018 5:31 pm
The problem with this MP is that once I hit plat league I just stop playing. I don't have the car to which could get to me legend. Just not realistic with the cars I have now.
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Fabien FromGameloft

Community Manager

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1678

Re: Matchmaking: how does it work?

Mon Sep 10, 2018 2:30 pm
Thanks for the suggestions. The matchmaking is certainly a subject that divides opinion among the players, and we are hearing you. I can't say anything yet, but know that we are definitely putting R& D time into this important part of the game.  As I always say, we are trying to improve every part of the game at all the time, our aim always is to make the best racing game.
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GTX5000HP

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Re: Matchmaking: how does it work?

Fri Sep 14, 2018 7:04 pm
If u want to make this game best racing game please reduce the amount of tokens required for 10x packs from 750 tokens to 500 tokens.
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Future_Knight

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Re: Matchmaking: how does it work?

Tue Sep 18, 2018 12:12 pm
InHiding wrote:
The problem with this MP is that once I hit plat league I just stop playing. I don't have the car to which could get to me legend. Just not realistic with the cars I have now.


 

Exactly what I do...
Why risk playing and only loose in Legend tier, when you can drop out of the league and loose your reward...
MP would be played so much more if wouldnt be worried that you loose your reward even if you were legend once.

I dont linke the changes made in this and last season that you get ranked gold after you were legend last season. Also the extra tokens for leveling up the tier was nice.

The thing that you can get matched with highest ranked cars of that tier is just madness. I just tried the new season and wanted to get some MP race to get the two color options for some cars and started with the very first car, the mitsubishi lancer, with about car rank 1200,  and get instantly matched with 2000+ cars. That is seriously no fun.
The idea that you have to drive the highest ranked car possible in that specific tier is probably one way of gameloft trying to get people to pay for cars, alá: "hey you loose in MP against much higher cars, go to our shop and buy the highest car, just for 99,99€!"
I really get that this is a free game and GL needs to make money somehow, and I wish that you make enough for all your employees, but matching car with over 1200 rank difference is way over the top. You can still motivate people to buy higher cars by staying way more in range. Also all these so called "microtransactions" are really makrotransactions. There is nothing near to 1€, which was the main idea of microtransactions. Having low price sales like just 1€ to lower their inhibition level and buy something even if they dont really need it, but 1€, what harm can it do.. even if you buy like 100 times. But you would neve have payed 100€ at once. Simple human thinking 101.

Also just one of my usually encounters in MP:
1700 car rank difference... wow, and look at the Aston Martin DB1, for that guy it was a difference of 1900! That was more difference that his/her own car even had...
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duke nuke em

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Re: Matchmaking: how does it work?

Tue Sep 25, 2018 4:09 pm
How does match making work?Simple,it does not work.Matching random cars with a 70km or more speed difference makes no sense what so ever.I suspect that is why I only see cars with a 330km of better top speed in MP.Where are all the new players,they have no chance so they left the game.Better yet,put the lowest ranked at the front of the race so everybody gets to run over them.Typical of GL,somehow they think this will cause newbies to puchase way over priced upgrades.
Insanity is doing the same thing over and over with the same result.
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Mario Afonso

Senior Member

Google Play (Android)
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128

Re: Matchmaking: how does it work?

Fri Sep 28, 2018 6:14 pm
InHiding wrote:
The problem with this MP is that once I hit plat league I just stop playing. I don't have the car to which could get to me legend. Just not realistic with the cars I have now.

Same here. Once i make 1801 points i stop playing as I don't have a very strong car to compete and risk losing Legend level.
It would be quite more interesting and competitive if once you reach a level you could not downgraded even if you lose many points.
this would be encouraging for people to keep playing without the fear of being downgraded.