This is a big and important update for MCVS as from this update we are starting to concentrate on gameplay variability to bring more fun experience for as much play styles as we possibly can.The Patch notes can be found below.
Do not hesitate to share your thoughts here in the comments. If you encounter a bug with the game, please let us know on our official Discord server.
GENERAL GAME CHANGES AND IMPROVEMENTS
- Seven new weapons added for: Lock, Juke, Ghost, Seven, Monark, Hashtag and Kan.
- Each new weapon will have its own unique name that will correspond with agents personality.
- Added new section in Loadout menu.
- Players can compare weapon parameters.
- We changed all agents' reload speed parameter. Before this update an actual reload speed and the reload speed stated in the weapon description didn't match. With update 16 this issue is fixed.
- Wall run speed was increased, now it will feel more realistic, especially on long walls.
AGENTS BALANCING
Defenders re-balance. We decided to enhance defenders role by increasing their overall HP and decreasing speed for most of defender agents.
TOWER
- Health decreased by 6%
- Mobility decreased from 4.5 m/s to 4.1 m/s
RONEN
- First and second slash combo damage decreased:
Second slash damage decreased by 12%
- Deflect armor movement speed decreased by 16%
- Deflect armor cooldown was increased
- Dash reload speed stated in the description didn't match the actual dash reload speed (3.75 seconds). We fixed this issue in update 16.Dash reload speed was increased by 35% (up to 5 seconds).
KAN
- Health increased by 7.7%
- Mobility decreased from 4.7 m/s to 4.5 m/s
- Mobility decreased from 4.7 m/s to 4.5 m/s
- Health increased by 3.9%
- Health decreased by 6%
SARGE
- Damage decreased by 5%
MI-NU
- Default Adrenaline regeneration increased by 5%
- We fixed regeneration distribution bug, after the last changes Mi-Nu was lacking 5% of a final regeneration value.