John Ng0313 wrote:DH5 is a game, right?. We play this game for fun and spend our leisure. Having fun is the motivation to play this game. However, most of our guild members lost interest in the game. Especially in GW. Needless to say, in order to get a good score or ranking in gw, we need to commit so much time on it. The reward doesn’t balance with our effort. To be safe at Top 50, we need at least 10 to 12 GWs per week. We need so much time to accomplish this target. After that, we could only receive several hundred scrolls + T5 trinket (random outcome) + 3 minion chests. Frankly speaking, why do we need these rewards? We have other better and easier ways to collect those items in the game. I admire some our guildmates to keep on playing with me in GW with such “common” reward. If the reward system doesn’t change, people would leave the game sooner or later. Could you add some unique reward to the reward scheme? For example, even it is only a T5 trinket, could you specify the properties when you announce the gw. At least, we could have a target and give ourselves a reason on why I need to play so hard.
DH5 is a good game with great graphic. If you could make some minor adjustment, we are willing to spend more time on it
We've been asking for those things for a while now. Most quite asking because when GL does listen, they hear what they want. You ask for a rubber duckie to go with your bubble bath? Instead of a duckie, they give you a rubber froggie and take away the drain plug.
welcome to GL, kid.