no avatar

SirMagoo

Junior Member

Apple (iOS)
Posts

6

Re: Update 26 Changelogs

Wed Jun 13, 2018 1:50 pm
Bla bla bla new leg item

bla bla bla new skill 7*

bla bla bla

go fix the SH damage and stop create more useless leg items...
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Soswald73

Senior Member

Apple (iOS)
Posts

302

Re: Update 26 Changelogs

Wed Jun 13, 2018 4:16 pm
@spyros They just made some changes to SH difficulty. 

And what was the result- lol- 10x more people complaining about it than those elites asking for an increase in SH difficulty.

Face it, gear is what this game is about, not SH. Once you come to peace with it, you can stop expecting things that you will never get.
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GDV_1992

Senior Member

Windows PC
Posts

171

Re: Update 26 Changelogs

Wed Jun 13, 2018 4:52 pm
If u dont try to get peace with it, they'll simply ban u and say that u disrespected the community...XDXD lol
So better find peace with that SH damage and this New " Gear Trend"..XD
User avatar

Rafalus

Senior Member

Google Play (Android)
Posts

340

Re: Update 26 Changelogs

Wed Jun 13, 2018 8:30 pm
Wind of changes is blowing. I hope in right direction.
I really like new green combat text - HPH. Very nice.
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stupidpigpig

Senior Member

Google Play (Android)
Posts

168

Re: Update 26 Changelogs

Thu Jun 14, 2018 5:14 am
The best addition on this update.... The Free x10 button for Gear Chest. Thanks, save me tons of time. haha
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DarkVoid

Senior Member

Google Play (Android)
Posts

301

Re: Update 26 Changelogs

Mon Jun 18, 2018 6:07 pm
Why didn't you include the massive nerve of drop rates in chests in the change log?
User avatar

ondra85

Veteran

Google Play (Android)
Posts

1367

Re: Update 26 Changelogs

Tue Jun 19, 2018 11:40 am
Rafalus wrote:
Wind of changes is blowing. I hope in right direction.
I really like new green combat text - HPH. Very nice.

Indeed! I like it too
no avatar

yui

Senior Member

Windows PC
Posts

224

Re: Update 26 Changelogs

Thu Jun 21, 2018 11:13 am
now mouse wheel works;

on the list screen, strange behavior after elem/tier/class changed;
despite cursor is on the card area, it still change the elem/tier/class once more;

so it requires tricky action:
e.g.: to choose yellow items,
first adjust the elem to choose purple,
then use wheel to scroll