Daniel Gameloft wrote:Should work like this:
If you hit a critical, it should deal double the damage.
For example, if a normal hit would deal 2000 damage, a critical will deal 2000x2 = 4000 damage.
If you have a CRITICAL HIT DAMAGE BONUS (Multiplier) from a head piece of hear that gives you +1x critical damage, you should have a total of 2x (default weapon value) + 1x (from the gear bonus) = 3x total multiplier.
So, if you hit a critical with a 3x multiplier, you'll deal (for example) 2000 base weapon hit x3 = 6000 damage.
This applies to any type of weapon.
Daniel, this is very helpful! Thank you! In addition to how much DAMAGE the critical hits provide (which you've explained perfectly), can you also explain what % of hits (by default) are critical hits? For instance, if you have 100 hits at 2000 damage, how many of those hits on average will end up being critical hits? (Again, ignoring the critical hit chance bonus.)
-Mike